We caught up with world-builder extraordinaire Marie Lu to talk about what it was like to write for teen Bruce Wayne/Batman in a world not totally her own in Batman:Nightwalker. Love that this is the second in the DC Icons series (following Leigh Bardugo’s Wonder Woman: Warbringer). Can. Not. Wait. Watch for Batman January 2nd!

We also talked Warcross inspiration, what’s next, and what she loves most about this world.

We  love this book and we love Marie Lu!

Read on to learn more about the books.

Batman: Nightwalker

Before he was Batman, he was Bruce Wayne. A reckless boy willing to break the rules for a girl who may be his worst enemy.

The Nightwalkers are terrorizing Gotham City, and Bruce Wayne is next on their list.

One by one, the city’s elites are being executed as their mansions’ security systems turn against them, trapping them like prey. Meanwhile, Bruce is turning eighteen and about to inherit his family’s fortune, not to mention the keys to Wayne Enterprises and all the tech gadgetry his heart could ever desire. But after a run-in with the police, he’s forced to do community service at Arkham Asylum, the infamous prison that holds the city’s most brutal criminals.

Madeleine Wallace is a brilliant killer . . . and Bruce’s only hope.

In Arkham, Bruce meets Madeleine, a brilliant girl with ties to the Nightwalkers. What is she hiding? And why will she speak only to Bruce? Madeleine is the mystery Bruce must unravel. But is he getting her to divulge her secrets, or is he feeding her the information she needs to bring Gotham City to its knees? Bruce will walk the dark line between trust and betrayal as the Nightwalkers circle closer.

 

Warcross

For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down players who bet on the game illegally. But the bounty hunting world is a competitive one, and survival has not been easy. Needing to make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.

Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.